Core Rulebook | Spells | Miracle

Miracle

School: evocation [] ()
Domain: Community Domain: 9; Curse Subdomain: 9; Divine Subdomain: 9; Family Subdomain: 9; Fate Subdomain: 9; Home Subdomain: 9; Luck Domain: 9
Level: Cleric: 9; Oracle: 9; Warpriest: 9
Components: V, S; see text
Casting time: 1 standard action
Range: see text
Duration: see text
Saving Throws: see text
Spell Resistance: yes
Target, Effect, or Area: see text

Description: Requests a deity's intercession.

You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.

A miracle can do any of the following things.

Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:

In any event, a request that is out of line with the deity's (or alignment's) nature is refused.

A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.